The Last Knights
A gnome in armor, a kingdom in shadow, and a tale where every knight has a secret.
The Last Knights is a 2019 Hearthstone standard expansion that plunges players into the gleaming-and-gloomy kingdom of Elysium, where a band of noble knights battles a creeping darkness. At its heart is Sir Finley Mrrgglton, the lovable gnome who has traded his tavern-bartender days for a suit of armor and a sword, dragging the player through a multi-chapter story mode against the enigmatic Dark Lady.
The expansion is remembered for its fairy-tale aesthetic, its emphasis on chivalric themes, and a story mode that let players make choices affecting the narrative. It sits in the middle of Hearthstone's standard-era expansions, offering a self-contained narrative arc that fans still revisit for its charm and its slightly darker undertones beneath the polished surface.
- Type
- Standard Expansion
- Year of release
- 2019
- Primary setting
- Elysium
- Protagonist
- Sir Finley Mrrgglton
- Antagonist
- The Dark Lady
- Story mode
- Yes – multi-chapter narrative
- Art style
- Illustrated / painterly (Hearthstone standard)
Lore & Background
Elysium is a realm of impossible beauty—crystal spires, enchanted forests, and a sun that seems to smile down on its people. The Knights of Elysium are its shining guardians, sworn to protect the innocent and uphold an ancient code of honor. For generations, their legend has been sung in every tavern from Stormwind to Dalaran, a story of light conquering the dark.
But beneath the gilded surface, something stirs. The Dark Lady, a figure whispered about in hushed tones by court mages and dismissed by common folk as mere folklore, has begun to reshape the kingdom from within. Her influence seeps through the foundations of Elysium, turning allies into pawns and twisting the very magic that holds the realm together. The Archmage, once the kingdom's foremost scholar, finds himself caught between loyalty to his order and the terrible knowledge that the darkness he has spent a lifetime studying is not a myth.
Into this fractured world steps Sir Finley Mrrgglton, a gnome of no particular renown who stumbles into knighthood almost by accident. Yet it is his very ordinariness—his stubbornness, his refusal to accept that the world is larger than his little barstool—that makes him the one figure the Dark Lady cannot easily corrupt. The Last Knights is, at its core, a story about what it means to be brave when the story you've been told is a lie, and whether a single unlikely hero can rewrite the ending of a kingdom's fable.
In Their Own Story
The torch sputtered in the draft. Finley wiped soot from his goggles and stared at the map spread across the war-table—Elysium, drawn in ink that seemed to shift when he wasn't looking directly at it. The Archmage stood at the window, his back rigid, watching the sky where the stars had begun to dim one by one, like candles pinched out by an invisible hand.
"She's not coming to take the throne," the Archmage said quietly. He didn't turn around. "She's coming to unmake the story. Every knight, every oath, every song. All of it. She wants us to forget we ever existed."
Finley set down his mug. The ale was cold. It had been cold for three days, and he suspected it wouldn't get any warmer.
"Then I'd better remember for both of us," the gnome muttered, and reached for his sword. The blade was too long for him. It had always been too long for him. He'd never once complained about that, either.
Reader's Guide
The Last Knights arrived in 2019 as a story-driven expansion that leaned hard into the fairy-tale register. Where earlier sets like Rastakhan's Rumble went for tribal spectacle and The Boomsday Project for sci-fi chaos, this one dressed itself in velvet and steel: a kingdom of knights, a dark queen, and a gnome who really just wanted to pour ale.
The story mode was the headline feature—six chapters where players made tactical and narrative choices that nudged the plot in different directions. It wasn't a branching RPG, but it gave the campaign a sense of consequence that earlier story modes (like Journey to Un'Goro) had hinted at but not fully realized. The Dark Lady as an antagonist worked well because she was less a brute-force villain and more a philosophical one: she questioned whether the knights' code was worth the suffering it caused.
Mechanically, the set leaned into knightly and chivalric card identities—charge, protection, and loyalty-flavored effects that rewarded building a cohesive board rather than going for pure tempo. The cards had a strong illustrated, almost storybook quality, and the community generally praised the art direction and the narrative cohesion. The crossover with Warcraft lore was lighter here than in, say, The Witchwood; Elysium felt like a self-contained realm, though the broader Azerothian flavor (gnomes, mages, the general fantasy grammar) kept it tethered to the larger universe.
Community reaction was warm. Players who loved the story mode returned for the character writing and the slightly melancholic tone. Competitive players found the set's identity a little narrower than some of its neighbors, but the charm was undeniable. It remains a favorite for casual players who want a narrative to play alongside their cards.
Did You Know?
- Sir Finley Mrrgglton, the gnome who is the face of The Last Knights, originally entered Hearthstone as a random hero token in the base game years before he got his own expansion—making him one of the most 'promoted' char
- The Dark Lady's design as an antagonist deliberately subverts the typical 'evil queen' trope by making her motivation philosophical rather than purely destructive, a choice the writing team discussed in developer comment
- The expansion's story mode allowed players to make choices that altered certain narrative beats, a step beyond the more linear story modes of earlier expansions like Journey to Un'Goro.
- Elysium, the setting of The Last Knights, is not a location drawn directly from Warcraft's canon but was created specifically for the expansion, giving the writers a blank canvas while still using the broader Azerothian
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